Sailing Construction means building boat repair kits and hull parts at a shipwrights’ workbench, which gives Construction experience rather than Sailing experience, and needs only the novice quest Pandemonium. It runs from level 1 to level 92, tops out at 475 experience per action, and is the only Construction training that produces a tradeable item at the end of it.
The catch is in the ratio. A plank is worth roughly half as much experience here as the same plank is worth in player-owned house furniture, and on 7 September 2026 prices the resale value of the finished item did not make up the difference.
What Sailing actually added to Construction
Sailing released on 19 November 2025 and brought three things Construction players care about.
A new build site. The shipwrights’ workbench sits at sixteen ports and has its own two recipe menus, Craft-hull-parts and Craft-repair-kits, which were given right-click options on 11 March 2026.
Three new plank tiers. Camphor, ironwood and rosewood planks sit above mahogany and are made from their own logs at the sawmill for 2,500, 5,000 and 7,500 coins respectively.
A second use for planks that is not furniture. Everything you build at a workbench is a tradeable item, so part of the spend comes back when you sell it. That is the whole argument for the method.
Construction experience from the workbench was halved by hotfix on release day, on 19 November 2025. Any guide quoting pre-release numbers is quoting figures that lasted a few hours.
Requirements
| Requirement | Detail |
|---|---|
| Quest | Pandemonium (novice, no skill or quest requirements) |
| Construction level | 1 for wooden, up to 92 for rosewood |
| Sailing level | None for the workbench, only for reaching certain ports |
| Tools | Hammer and saw, except wooden repair kits |
| Membership | Required |
Pandemonium is the Sailing tutorial quest. It gives 1 quest point, 400 Sailing experience, a raft and a spyglass, and takes most players well under half an hour.
The crystal saw works at the workbench, which means every level requirement below can be reached three levels early. It also works on core boat parts without consuming a charge. The Construction boosts guide covers the stacking rules.
Where to build
Sailing levels do not gate the workbench, they gate the port. The distance from the port’s bank to the workbench is what decides your rate.
| Port | Sailing to access | Tiles from bank |
|---|---|---|
| Red Rock | 52 (plus The Red Reef) | 2 |
| Deepfin Point | 67 | 4 |
| Port Khazard | 30 | 5 |
| Corsair Cove | 1 | 11 |
| Land’s End | 1 | 13 |
| Catherby Bay | 1 | 14 |
| Port Roberts | 50 | 18 |
Red Rock is the shortest run in the game at two tiles, but it needs 52 Sailing and partial completion of The Red Reef. Port Khazard at five tiles is the best setup that does not need a mid-level Sailing account, and at 30 Sailing it is reachable early.
If you have neither, Corsair Cove at eleven tiles is the practical floor. Eleven tiles is roughly seven seconds of walking each way, which costs you real experience per hour but does not make the method unusable.
Repair kits: every tier
Repair kits heal a boat’s hitpoints. They are the more relaxed of the two recipes because the inventory lasts longer.
| Tier | Construction | Materials | Kits made | XP per action |
|---|---|---|---|---|
| Wooden | 1 | 2 planks, 10 bronze nails, 5 swamp paste | 2 | 43.5 |
| Oak | 19 | 2 oak planks, 10 iron nails, 5 swamp paste | 2 | 90 |
| Teak | 30 | 2 teak planks, 10 steel nails, 5 swamp paste | 2 | 135 |
| Mahogany | 47 | 2 mahogany planks, 10 mithril nails, 5 swamp paste | 2 | 210 |
| Camphor | 66 | 2 camphor planks, 10 adamantite nails, 5 swamp paste | 2 | 255 |
| Ironwood | 80 | 1 ironwood plank, 10 rune nails, 5 swamp paste | 3 | 300 |
| Rosewood | 92 | 1 rosewood plank, 5 dragon nails, 5 swamp paste | 3 | 330 |
Two things in that table catch people out.
Ironwood and rosewood use one plank, not two, and produce three kits, not two. They return more items than they consume, so you must leave inventory space free or the build is refused outright.
Wooden repair kits do not need the workbench. They are made by using the materials on each other in your inventory, anywhere in the game, with no hammer, no saw and no Pandemonium.
Every recipe takes 4 game ticks, or 2.4 seconds.
Hull parts: every tier
Hull parts are five planks each and are used to build or upgrade a skiff’s hull.
| Tier | Construction | Planks | XP per action | XP per plank |
|---|---|---|---|---|
| Wooden | 1 | 5 planks | 72.5 | 14.5 |
| Oak | 8 | 5 oak planks | 150 | 30 |
| Teak | 23 | 5 teak planks | 225 | 45 |
| Mahogany | 41 | 5 mahogany planks | 350 | 70 |
| Camphor | 53 | 5 camphor planks | 400 | 80 |
| Ironwood | 77 | 5 ironwood planks | 437.5 | 87.5 |
| Rosewood | 84 | 5 rosewood planks | 475 | 95 |
Compare that last column against ordinary furniture. An oak plank in a larder or a door returns 60 experience. An oak hull part returns 30. A teak plank in a garden bench returns 90, a teak hull part returns 45. The halving is exact and deliberate.
Large hull parts are not a training method
Large hull parts take five regular hull parts and give 2.5 Construction experience. That is not a typo and it is not a rate you can improve. They exist to build sloop hulls, which need 16 of each large part, or 400 planks per wood type.
Build them when you want a sloop. Never build them for experience.
The trade the method is actually offering
| Furniture | Shipwrights’ workbench | |
|---|---|---|
| XP per oak plank | 60 | 30 |
| XP per teak plank | 90 | 45 |
| XP per mahogany plank | 140 | 70 |
| Output | Nothing, the build is removed | A tradeable item |
| Idle time per inventory | Roughly none | Up to 29 seconds |
| Servant needed | Yes, for any real rate | No |
| Bank trips | None during a session | One per inventory |
You are paying half your experience per plank to get an item back and to stop clicking. Whether that is a good deal depends entirely on what the item sells for on the day.
What it costs at 7 September 2026 prices
This is the part every other guide skips, because the answer moves and because it is not flattering.
Net cost per experience below is materials bought at the insta-buy price minus the finished item sold at the insta-buy price. That is the same price basis the calculator’s Sync button uses.
| Repair kit | Materials | Kits back | Net per action | Net gp/XP |
|---|---|---|---|---|
| Wooden | 433 gp | 144 gp | 289 gp | 6.6 |
| Oak | 1,235 gp | 272 gp | 963 gp | 10.7 |
| Teak | 2,113 gp | 614 gp | 1,499 gp | 11.1 |
| Mahogany | 5,117 gp | 2,108 gp | 3,009 gp | 14.3 |
| Camphor | 8,155 gp | 3,344 gp | 4,811 gp | 18.9 |
| Ironwood | 12,329 gp | 6,279 gp | 6,050 gp | 20.2 |
| Hull part | Materials | Part back | Net per action | Net gp/XP |
|---|---|---|---|---|
| Wooden | 720 gp | 35 gp | 685 gp | 9.5 |
| Oak | 2,575 gp | 552 gp | 2,023 gp | 13.5 |
| Teak | 4,045 gp | 1,999 gp | 2,046 gp | 9.1 |
| Mahogany | 10,730 gp | 6,100 gp | 4,630 gp | 13.2 |
| Camphor | 17,100 gp | 9,199 gp | 7,901 gp | 19.8 |
| Ironwood | 20,420 gp | 11,594 gp | 8,826 gp | 20.2 |
For reference, on the same prices and the same day, an oak dungeon door costs 8.6 gp per experience, a teak garden bench 9.0 and a mounted mythical cape 6.6.
So the honest summary on 7 September 2026 is this. No workbench recipe beat the cheapest ordinary furniture method on cost per experience, and most were considerably worse. The only one close to competitive was the wooden repair kit at 6.6 gp per experience, which is a level 1 recipe returning 43.5 experience per action.
Rosewood kits are excluded from the table on purpose. The rosewood repair kit market is thin enough that the quoted price and the price you can actually trade at are different numbers, and the wiki carries the same warning on ironwood.
These are one day’s figures. Sailing item markets are less than a year old and move far more than plank prices do. Check the GE price tracker before committing gold to any of it.
XP per hour, and what changes it
The wiki’s ceiling figures assume roughly 1,200 repair kit actions or 1,000 hull part actions per hour without a plank sack, at Deepfin Point.
| Recipe | Efficient XP/hr | What most players see |
|---|---|---|
| Oak repair kits (19) | 108,000 | 70,000 to 95,000 |
| Teak repair kits (30) | 162,000 | 110,000 to 145,000 |
| Mahogany repair kits (47) | 252,000 | 170,000 to 225,000 |
| Camphor repair kits (66) | 306,000 | 200,000 to 275,000 |
| Ironwood repair kits (80) | 360,000 | 240,000 to 320,000 |
| Mahogany hull parts (41) | 350,000 | 240,000 to 315,000 |
| Camphor hull parts (53) | 400,000 | 270,000 to 360,000 |
| Rosewood hull parts (84) | 475,000 | 320,000 to 430,000 |
The efficient column is the ceiling, not a promise. The realistic column is what the same action count looks like once ordinary friction is included.
What moves you between them:
- Bank distance. Two tiles at Red Rock against fourteen at Catherby Bay is the largest single factor, and it is a Sailing level problem, not a Construction one.
- A plank sack. It holds 28 planks on top of your inventory and feeds the workbench automatically, which is a straight increase in actions per trip.
- Amy’s saw and an Imcando hammer. Each saves an inventory slot, which is one more plank per trip.
- The carpenter’s outfit. Its experience bonus was extended to the shipwrights’ workbench on 26 November 2025, so the full set adds 2.5 per cent here as well. It is a Mahogany Homes reward, covered in the Mahogany Homes guide.
- Latency and click timing. A 4-tick recipe punishes a slow click far less than a 3-tick furniture loop does, which is why this method is forgiving.
- Inventory overflow. With ironwood and rosewood kits, a full inventory stops the build. With a filled plank sack, finished kits drop to the floor.
Setup and inventory
- Complete Pandemonium if you have not already.
- Buy planks, the matching nail tier and swamp paste, in the ratio the recipe uses. Nails and paste are the quiet cost: a mahogany kit action needs 10 mithril nails and 5 swamp paste on top of the two planks.
- Bank at your chosen port. Port Khazard at 30 Sailing is the sensible default.
- Carry a hammer and saw, or Amy’s saw and an Imcando hammer to save two slots.
- Withdraw planks, nails and paste in whole multiples of the recipe.
- Use the workbench’s Craft-repair-kits or Craft-hull-parts right-click option to skip the top-level menu.
- Leave free slots if you are on ironwood or rosewood kits.
- Bank the output. Sell in batches rather than all at once; these are shallow markets.
There is no servant, no house, no building mode and no removal step. That is the appeal.
Worked examples
Actions are calculated as experience remaining divided by experience per action, rounded up.
| Goal | Recipe | Actions | Planks | Net cost, 7 Sep 2026 |
|---|---|---|---|---|
| 30 to 47 | Teak repair kits | 458 | 916 teak | ~0.7m gp |
| 47 to 66 | Mahogany repair kits | 2,006 | 4,012 mahogany | ~6.0m gp |
| 41 to 53 | Mahogany hull parts | 273 | 1,365 mahogany | ~1.3m gp |
| 53 to 77 | Camphor hull parts | 3,348 | 16,740 camphor | ~26.5m gp |
| 66 to 80 | Camphor repair kits | 5,843 | 11,686 camphor | ~28.1m gp |
The mahogany repair kit run from 47 to 66 also needs 20,060 mithril nails and 10,030 swamp paste. Nails and paste are cheap per unit and substantial in bulk, and they are the line item people forget to price.
To recalculate any of this against your own experience rather than a clean level boundary, put your current XP and target into the OSRS Construction Calculator.
Where the new planks come from
| Plank | Sawmill fee | Sawmill total, 7 Sep 2026 | GE price | Cheaper route |
|---|---|---|---|---|
| Camphor | 2,500 | 2,793 gp | 3,420 gp | Sawmill |
| Ironwood | 5,000 | 5,110 gp | 4,084 gp | Grand Exchange |
| Rosewood | 7,500 | 7,941 gp | 5,400 gp | Grand Exchange |
Ironwood logs are unusually cheap relative to the finished plank because ironwood trees are common and the sawmill fee is not. That inverts the usual rule that making your own planks is cheaper, so check both before a bulk order.
A sawmill voucher doubles the plank output of a single conversion for the same fee, which changes the arithmetic entirely when you have them. Plank Make also works on all three new woods at 70 per cent of the sawmill fee, covered in the Plank Make comparison.
Should you use it
Use it if you want Construction levels while doing something close to idle, you are already sailing and banking at a port, or you want to build hulls anyway and would rather the experience was not wasted.
Skip it if experience per hour or gold per experience is what you are optimising. On 7 September 2026 prices, oak doors, teak benches and mounted mythical capes were all cheaper per experience and faster, and the GP per XP ranking puts every method on one table.
Watch it if you are patient. This is a young market, and a period where kits or hull parts trade above their plank cost would make this the only Construction method that does not simply burn gold. That has not happened on the days we have checked.
For the standard route through the skill, the 1-99 Construction training methods guide covers what to build at each level, and the house servants comparison covers the servant side that the workbench lets you skip entirely.
Sources for this Sailing Construction guide
Level requirements, materials, experience per action and output quantities come from the OSRS Wiki recipe data for each repair kit and hull part, and from the Construction training page’s shipwrights’ workbench section. Port list and bank distances come from the Shipwrights’ Workbench page. The 19 November 2025 hotfix halving workbench experience and the 26 November 2025 change granting the carpenter’s outfit bonus at the workbench are recorded on the same pages. Experience thresholds use the standard RuneScape experience curve. Prices are Grand Exchange insta-buy values from the real-time prices API, checked on 7 September 2026.